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Selected Work · № 04 · End-to-end brand

Molly Lolly.

A whole brand from zero — into books, plush, AR app, 3D room and an e-shop — one vision, one direction, multiple teams.

Role Creative Direction · Brand Owner · Product Lead
Output Print · Plush · Web · AR & 3D · Games
Audience Ages 0—10
Molly Lolly plush + book

02 · What this proves

A brand that doesn't stay in Figma.

Molly Lolly shows how I work when someone hires me as a brand manager or creative director: I don't just draw a logo and send a PDF — I run the brand from concept to execution.

Here I was the author, the client, the project lead and the creative director all at once. The illustrations, books, plush and the full UX/UI of the digital products I designed myself. For the app development, AR and 3D environment I hired developers — and led them until every piece matched the brand.

The result isn't a moodboard. The result is a child's world, where they can pick up a book, prop it against a tablet, and see the characters step off the page.

My role
Brand creator
Creative direction
Illustration
Product & book design
UX & UI design
Vendor & team management
External teams
App development
AR engineering
3D environmentled & directed by me
Type
Own brand · Pinart in-housefull IP ownership
Audience
Ages 0—10and the parents reading with them

03 · The Universe

One character. Seven products.

I grew one brand into a physical and digital family — all connected, all speaking the same language, all created under my direction.

Print
Books
Hardcover edition, 25×25, printed in Slovenia.
Activity
Workbooks
Draw & Solve — 80 stickers, tasks, colouring pages.
Plush + textile
Toy
Plush monkey and a wider textile collection (clothing, hats, slippers).
Digital
Apps
AR, 3D, memory game, colouring.

04 · Chapter I — Print

Two stories. One little monkey.

Each book is a warm tale with a happy ending and a quiet pedagogical layer. Hardcover 25×25 cm, printed in Slovenia.

Child reading
Child reading

05 · Chapter II — Plush

From page to hug.

Plush Molly Lolly — minimal, soft, made in Slovenia. Alongside the toy, a textile collection with clothes, hats and slippers for kids.

Plush Molly Lolly

06 · Chapter III — Digital

A book that comes alive in a child's hands.

Molly Lolly's digital world is not just one app. It's several connected products I designed and directed — the code was delivered by a team I led.

Mud Monster digital book with games
Digital book · puzzle & games
AR app showing 3D monkey on physical book
AR — main app
3D room fallback in low light
3D room — low-light fallback

06a · Four digital products

01
AR app
The main product: it recognises the book page and overlays animated characters, voice and interaction.
02
3D room
When there's not enough light for AR, the app switches into a 3D room — the child still walks the character around and visits a book that opens its digital version.
03
Memory game
A memory game with characters from the books — reinforcing the content through play.
04
Digital colouring
Pages from the activity workbooks, brought to touch on screen.

07 · Chapter IV — Commerce

A store where it all comes together.

An e-commerce with playful design — books, plush, bundles. All the characters, all the colours, one brand.

Molly Lolly web shop — homepage + product page
Homepage + product page
7
Products
2 books, 2 workbooks, plush, AR app, 3D, games.
4
Disciplines
Brand, illustration, product, digital.
1
Vision
All from one hand, every team led by me.
Universe
A brand that grows with every new story.
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